2005-09-30 Glasses
A simple shader study. I figured, if I was to test a new glass shader, I was developing in finalRender Stage-1, I couldn't have used just a sphere or a teapot in order to capture the reflections, refractions, absorbtions etc. of the shader. So I found a studio photo on the net and recreated the whole studio shoot, applied the shader and hit the render button :) Well, it wasn't that simple, but still, nothing complex here. Some post work in Photoshop and I called it final. Once again, later on in 2006, I did three shots of the glasses with the very same shaders, but in motion for my reel.
3ds Max, finalRender Stage-1, Photoshop, Combustion


















